Watch and Multiplayer Replays

Watch a supported room as it happens, or open a saved multiplayer replay and move through its recorded timeline. These are separate ways to follow a session.

Watch a Live Room

  1. Open Netplay.
  2. Find a room with a Watch button.
  3. Select Watch and wait for the game to load.
  4. Use All or the player tabs when the room has separate player screens.
  5. Select Sound to enable audio; live Watch starts muted.

Watching does not take a player seat or let you control the game. Supported live Watch sessions start from the host's current state and then follow ongoing play. They do not use the old fixed two-minute spectator delay.

Live Watch depends on an active host and a supported room. It can disappear when the room ends or its screens are restricted. A missing Watch button does not by itself mean that a saved replay has failed.

When a Replay Is Available

Replay capture supports GBA Link Cable sessions and supported NES, SNES, and Sega Lockstep/Rollback sessions. Ordinary Stream rooms, GB/GBC Link Cable, and Nintendo DS multiplayer do not currently use this replay capture system.

Rebit uploads supported recordings during play. A finished replay becomes available when the recording has enough valid data and its uploads are processed. Some recordings remain partial if the session or uploads are interrupted.

Live Watch can work before a saved replay is ready. Older links that use delayed replay playback may still wait for recorded data; that is different from the current live Watch viewer.

Open a Replay

Open Profile > Replays and choose a recording, or open a saved replay URL. Wait while Rebit loads the recording and required game files. Select Play when ready.

Anyone with a working replay URL can watch without signing in. Your personal replay history and account tools still require sign-in. Copy the replay URL from your browser to share it.

Use the Replay Viewer

  • Play / Pause controls playback.
  • Restart returns to the beginning.
  • Drag the timeline to move to another point.
  • Choose All players or a player screen when the recording has separate screens.

Shared-screen console games show a single game view. Seeking can take a moment while Rebit rebuilds the recorded gameplay. The live Watch viewer follows ongoing play and does not offer the saved replay's timeline controls.

Understand Replay Status

  • Replay verified: playback reached the recorded ending and the supported final checks matched.
  • Replay unverified: playback has not reached the ending, or a final check was unavailable.
  • Partial capture: the replay stops at the last usable recorded point.
  • Desync detected: playback stopped because it could not reliably reproduce the recording.

A partial capture can still contain useful gameplay. Read its notice to understand why the rest is missing.

If Uploading Was Interrupted

Recordings are saved locally at regular intervals during supported sessions. Rebit can retry pending uploads when you reopen the same browser or app, sign back in, return it to the foreground, or reconnect.

Keep that device's Rebit data intact and leave the app online to let pending uploads finish. Recovery cannot recreate gameplay that was never captured or recover local data that has been deleted. Closing a tab is not a guarantee that a complete replay will become available.

Privacy and Game Files

Replay links are public. The viewer uses recorded inputs and the exact game files needed to reproduce the session. If required files are unavailable, playback may fail.

For supported GBA rooms, turning off Allow other screens prevents live Watch and limits players to their own screen. It does not make saved replay links private. The Private library setting also should not be treated as a replay access control.

Replay Troubleshooting

  • Watch unavailable: the room may have ended, disabled other screens, or use an unsupported mode.
  • Replay unavailable: recording data or a required game file may be missing.
  • Replay remains incomplete: reopen the host's original browser or app and allow pending uploads to retry.
  • Playback error: refresh once; if it repeats, report the replay URL and message.
  • Desync detected: report the replay URL. A viewer setting cannot repair the saved capture.

For room setup, see Netplay or Link Cable.